We have a first-clas≈₽s and professional businessδ© team and advanced pπλ₽Ωroject management to assist our a∑φ↔↕rt production and creation. The curre ×™♥nt business scope covers the follo₩αwing:
Game/video art produ£λ♥∏ction:
Original painting: char$δ₽★acter, scene, ICONS and UI (inclu∏←←ding Chinese style, Japanese sty₹¥↔✔le, European and American rea☆♠£lism, Q version of c★'λartoon, etc.) setting, conceptual de'αsign and propaganda pain↔♦£ting production.
Model: 3D hand-drawn and suδ∞₩b-age (characters, sceλ★₹↓nes, props, mechanics) mod€±↓els and textures.
Animation: animation binding and act≥Ω®ion production.
We have a first-class and professio≤★₹nal business team and advanc£γ"ed project management t₹♥o assist our art production and creat®₩ion. The current business scope c≈≥overs the following:
Game/video art production©Ω$:
Original painting: charac≈Ωter, scene, ICONS and UI (including→λ₽≠ Chinese style, Japanese style, E&δuropean and American real≠✘ism, Q version of cartoon, etc.) set±δβ§ting, conceptual design and propaga&εnda painting production.
Model: 3D hand-drawn and sub-age (chΩ"aracters, scenes, props, mechε↕€anics) models and textures.
Animation: animation b$↕inding and action production.
We have a first-class and professionaλ≠<l business team and a<≥dvanced project management t∞£©o assist our art production anΩ¶→¶d creation. The current business sco∞pe covers the following:
Game/video art production:
Original painting: charβ≤acter, scene, ICONS anσ®d UI (including Chinese style, Japane →βse style, European and≤>♣ American realism, Q versi'on of cartoon, etc.) setting"γ, conceptual design and ♠≈♦propaganda painting productio☆<n.
Model: 3D hand-drawn and sub-age ( εcharacters, scenes, props, mecha≥✘>nics) models and textures.
Animation: animation binding and a€ ction production.
We have a first-class and pr♣&ofessional business t σγeam and advanced proje ≥≈δct management to assist our a'&$rt production and creation. The c→¶αurrent business scope covers the follo¶β wing:
Game/video art production:
Original painting: character, scene, €×↓₹ICONS and UI (including Chinese style, ✘₩©Japanese style, European and America εφn realism, Q version of cartoon, et☆★c.) setting, conceptual design and ¥φpropaganda painting product$₹∑ion.
Model: 3D hand-drawn and sub-age (char≈↔∑₽acters, scenes, propα"£εs, mechanics) models and textur"Ωes.
Animation: animation binding and a$♠'ction production.
We have a first-class♥→δ and professional business team a$α÷nd advanced project managε↑¥ement to assist our art production ÷✔≥&and creation. The current businesε≥s scope covers the following:
Game/video art production:
Original painting: character, scen↑φe, ICONS and UI (including Chinese ∑★×±style, Japanese style, European₩π×Ω and American realism, Q version of≈"©$ cartoon, etc.) setting, conce← ©ptual design and propaganda painting prφγ♣'oduction.
Model: 3D hand-drawn ↑≥and sub-age (characters, scenes,β★ props, mechanics) models a≤÷βnd textures.
Animation: animation binding and act♦<γion production.