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Game/video art production:
Original painting: charaγ cter, scene, ICONS and UI (includ↕∞ing Chinese style, Japanese style, Euro☆×pean and American realis≈¶γ<m, Q version of cartλ☆λoon, etc.) setting, conce¶≈δptual design and propaganda pa§ε£inting production.
Model: 3D hand-drawn andΩδ∑ sub-age (characters, scenes, props, φ® ♥mechanics) models and→ textures.
Animation: animation bin•☆♠ding and action productio₽♠≤n.
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Game/video art production:
Original painting: character☆♠×π, scene, ICONS and U&£I (including Chinese style™☆, Japanese style, European and Am♣ 'erican realism, Q ve♦÷rsion of cartoon, etc.) setting, con₩↓ceptual design and propaganda ₩ painting production.
Model: 3D hand-drawn and sub-↑¶Ωage (characters, scenes&↓←, props, mechanics) models an&₽d textures.
Animation: animation binding a¶≤nd action production.
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Game/video art producε>₩tion:
Original painting: character,&πε scene, ICONS and UI (includi ®ng Chinese style, Japanese style, Eur∏≤÷opean and American realism, Q±α version of cartoon, etc.) setti ↕≤ng, conceptual design and propag✘✔anda painting production.
Model: 3D hand-drawn and →$♠sub-age (characters, scenes$ , props, mechanics) models andα®σ< textures.
Animation: animation←€¥¥ binding and action production.
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Game/video art production:
Original painting: char ♠φacter, scene, ICONS and UI ≤§¶π(including Chinese style, Japaneγ>∑se style, European and×↑λ American realism, Q versionφ↓ of cartoon, etc.) setting$λ≥λ, conceptual design and propaganda€₽✘ painting production.
Model: 3D hand-drawn ✔∑↔γand sub-age (characters, sc ✔≠enes, props, mechanics ₽≤) models and textures.
Animation: animation binding and ac± <&tion production.
We have a first-class and profes✔×sional business team and ad₹∏"vanced project management to a'®αssist our art production and creati₽≠ <on. The current business scope co←$vers the following:
Game/video art production:
Original painting: character, sc∞✔ene, ICONS and UI (including Chinese £$®₹style, Japanese styl≠Ω✘∞e, European and American reaΩ×εlism, Q version of ca≠εrtoon, etc.) setting, conceptu¶α∏₽al design and propaganda painti♠&ng production.
Model: 3D hand-drawn anααπd sub-age (characters, scenes, ★↑&props, mechanics) models an©→d textures.
Animation: animation binding ↕≥'and action production€".